Popular industry analyst Michael Pachter has said that he believes Disney Epic Mickey will indeed be release on Playstation 3 as a prime release for Playstation Move. Disney’s Epic Mickey seems all the more remarkable coming from a studio that protects its own image so zealously. This adventure game has their mouse icon reinvented in vintage form, and cast into cheerily nightmarish surroundings that are in stark contrast to much of the animation company’s contemporary output.
Renowned game designer Warren Spector has done a fine job of weaving together Disney’s eclectic history into a visually ambitious and sometimes softly psychedelic wonderland that is delicately eerie throughout. The Controls in Disney Epic Mickey work fairly well with the exception of a few targeting issues. If you’ve played either of the Mario Galaxy titles this will feel slightly familiar. The Wii remote is used as an onscreen target while the nunchuk controls your movement. Shaking the remote spins Mickey, “A” will jump and “Z” and “B” control your projectile. It would have been nice to have some form of control customizing as some of the secondary buttons felt out a little out of place.
Mickey has two forms of attack, paint and thinner. When using thinner you can attack and eliminate the enemies, using paint will turn them into friendly targets. While both require the same effort, choosing paint or thinner becomes a moral choice and has a direct impact as the game progresses. Changing the environments with the paint/thinner is also a major part of the game and while it sounds good in theory, its shortcomings stand out early in the game. The objects and areas of the world that can be affecting with the paint/thinner system are predetermined. This forces the player to interact with the world in a specific way and removes any freedom the player has to progress.
“I’m sure Sony is talking to them right now, the problem is upscaling Epic Mickey because it’s not made in 1080p, it’s made for the Wii so I’m not sure they can go ahead and port the game,” said the Wedbush analyst. “I think a lot of the gameplay mechanics would work but they’re going to have to build it from the ground up to make it work on PS3.”
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