June 20, 2013

floating facebook button arrow left side

PS3 is not Much Powerful to Handle Gran Turismo 5 : Kazunori Yamauchi

gran turismo kazunori yamauchi

Polyphony Digital’s President, and Gran Turismo father, Kaz Yamauchi told the latest issue of Esquire UK that he has been restricted by each generation of PlayStation he has worked on: “Software has to be created under the restriction of the hardware,” he told the latest issue of Esquire UK. “With each new PlayStation, the vessel has become bigger, but its still not enough. “With Gran Turismo 5 we’ve made it as clean and beautiful as possible within the confines of the space we’re given – but of course there’s a lot more that we want to put in.”

Gran Turismo 5 is set to be one of the most ambitious games of all time, pushing the boundaries of what the PlayStation 3 can render, with gorgeous 1080p visuals, damage modeling and a dynamic weather system. While the game took over 5 years to develop, cost around $60 million to make, and has more features than you can shake a stick at, apparently the game just isn’t good enough to satisfy its creator, due to the limitations of the PS3.

Luckily for us lot, Yamauchi won’t be able to squeeze any more cleanliness or beauty into the much delayed game: He announced that it had gone gold this week. Gran Turismo 5 releases exclusively on PlayStation 3. To pre-order Gran Turismo 5 for PS3 from Amazon, Click Here.



You might like:



Your opinion on :PS3 is not Much Powerful to Handle Gran Turismo 5 : Kazunori Yamauchi ?

  • waldo

    Yamauchi san is very much like Kojima san, looking to squeeze that extra bit out of the hardware, but not quite getting what’s asked.

    I think the truth is, no matter how much power is presented to them, they will always want to push it further. It’s the black and usually unreachable art of perfection.

    Still, you have to admire the force of conviction from the Japanese developers. A lot of people are moaning about development time taking too long.

    I don’t think these people have any concept of the levels of R&D that are required to get a game to such a polished standard.

    The more complex a game becomes, both graphically and technologically, the more time is required to get it right. This time frame will get ever longer for games like this as time goes on.

    The next generation of hardware may only be a few years away, but the games may be much further down the line than that.