Duke Nukem Forever, the long-delayed first-person shooter, storms the Penny Arcade Expo with its unapologetically adult humor intact. But is it still relevant after 10 years of advances in first-person shooter design?
The game is in Gearbox Software’s private booth on the PAX show floor, and it was mostly filled with Duke Nukem fans. I saw a short trailer and played two short levels of the game.
At PAX Prime 2010, Gearbox (Brothers in Arms, Borderlands) president Randy Pitchford confirmed rumors that his studio has assumed responsibility for the practically mothballed shooter. What’s more, he announced it’ll be playable–that’s right, playable–on the show floor.
The game, due in 2011, will be available simultaneously for Xbox 360, PlayStation 3, and Microsoft Windows.
“Duke Nukem, the interactive entertainment industry’s most irreverent and quoted character of all time, will bring his signature brand of babe-lovin’, cigar-smoking, beer-chugging and ass-kicking action as he once again saves the Earth and our babes from hordes of invading aliens,” wrote 2K Games in a press statement. “In other shocking news, Duke Nukem Forever will be playable right now for all attendees 17 and older of this year’s Penny Arcade Expo at the 2K Booth…giving the first hands-on experience with the game that was originally announced during the tail end of the Clinton Administration.”
Duke Nukem Forever shooting feels solid, although it’s definitely not up to the feel of even Borderlands’ shooting (Borderlands is also a Gearbox game). It’s hard to say whether or not Duke Nukem Forever will embrace the advances made in the FPS genre since it began development 10 years ago.




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