On the PC Games Hardware Gamescom 2010 was the possibility of the multiplayer part of Crysis 2 on a Xbox 360 as on the PC to allude in detail. UK developer Crytek, formerly Free Radical, left us in two modes compete: Once classic Team Deathmatch (Team Instant Action “) and a kind of King of Hill (” Crash Side “). The former needs no further explanation, there are simply Frags. The latter played on a different map, here it was around an alien spacecraft (“Ceph drop pods” to position) and to defend it. The multiplayer will offer a total of twelve maps, all set in New York and usually at several levels (“Vertical Gameplay”), are added six modes.
Before starting out, it was the arming via select class, this corresponds to the standard shooter: We used most of the classic assault rifle, which is good in the more compact maps as all-rounder. There sniper, shotgun, pistol and Co. as well as special weapons like a kind of teaser-Gun’s also. Are you close enough to an enemy, it will be down with either the piston or – if you have enough dog tags – carried by special attacks like a stab in the hereafter. The Nanosuit has been simplified compared to the first part. Without unlocked features, it offers only two modes: Cloak and a kind of shield mode.
The camouflage is well-known and was frequently used, the shield-mode combines upbeat sprinting with long jumps. The Nanosuit can be upgraded to adapt and even 20 weapons are available and want to be unlocked (Auto-Shotgun!). The Waffen-Zoom is not enticed by the way, but remain the key needs – for Crysis that was different. The shooting has already made a lot of fun, although a shooter by nature not pad can be controlled as elegant as using the mouse and keyboard.
Apart from the pad are deterred as PC gamers in particular the optics: Especially after the presentation of the CryEngine 3 on a midrange Recher the 360 version had a particularly ugly. The output is true that in only 720p at 30 fps, but obviously, for example, the geometry rendered in sub-HD and upscaled. Especially in combination with existing anti-aliasing not Crysis 2 flickered out so merrily to himself, relatively coarse shadow reinforced that impression. Also blocky, in the soil plug key fog clouded muddy textures and pre-physics animations picture very much.
The lighting and reflections, including the Stealth did most to please, saved the surprisingly weak graphic impression is not. The previously shown, “Bull Shots” of Multiplayers have at least done with the real console look absolutely nothing in common.
Consequently, we wanted to take the PC version is also still in appearances, which shortly before closing time succeeded yet. We played again “Crash Side” and aha – this looks like it a lot better. And no slow-downs and no spongy clouded the 30 fps gameplay, we immediately noticed the latter during the gamble (and were right). At the end of the session were We examine by menu graphics settings, Crytek had this menu item, but deliberately not integrated. Therefore, we took opened the console and “r_displayinfo a” typed: The PC version was running in 1920 x 1080 in DirectX 9 mode on 32 bit with constant 60 fps, Vertical Snyc was active. What level of detail, we could not get on the Fast experience.
Anyway, the PC version offered clear multisampling AA (we tap 4x) and AF (probably 4:1, that stage already activated Crysis at high detail) and differed much better textures and pretty Parallax Mapping. Also reflections, explosions, vegetation and even the shadows dramatically understands of the 360 version (although the shadows were rather rude but) positively. Properly “flashed” gave us the look – not touch us, therefore, on high details and hope for a visually stunning “Very High” mode together with DirectX which machine 11th on the shooter ran, it is still bringing in experience.
Crysis MP 2: Preliminary Conclusions
Purely from the playful ago made both MP-lots of fun, the Nanosuit is just a great thing and the guys from Crytek UK (Free Radical) know the obvious. Each about 15 minutes, but too little to assess the potential of the Multiplayers. At this point we would like to say that Crysis 2 in the spring of 2011 – seems quiet voices spoke of the beginning of March. Until then, the appearance (and performance) change course, and especially Crytek should finally come out with details about DirectX 11 and the full PC graphics. Prevailed after playing the 360 version still great skepticism reassured us the PC version a bit. Together with the information from the CryEngine3 presentation, we are confident that Crysis 2 on the PC not only looks good but also really working right.
The EA Electronics Crysis 2 will be released on March 31, 2011. Now you can Pre-Order Crysis 2 from Amazon Here.




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