StarCraft II: Wings of Liberty is one of the most highly anticipated video game sequels of all time. Now that it’s hit retail shelves, fans can breathe a sigh of relief, as there are no more pushbacks and murky.
One thing Blizzard does well is make immersive, addicting titles. StarCraft II fits the bill. It’s an RTS game through and through; you oversee offense, defense, and various stages of production of military units. The best part is there’s no one set strategy that guarantees success; you have to be able to adapt to the changing conditions of the mission and the environment.
Starcraft 2 has taken 12 years to be released, but developers Blizzard will not be concerned about this, the original was still making the top 10 of the pc sales charts some 10 years after releasing, and although this sequel has cost an estimated $100 million to make, the game, which is the first of a trilogy, is predicted by analyst to sell possibly as much as 7 million copies in the first year.
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